
Gives decent amount of i-frames before the first attack.Ĭharacters with Passive Stand: Petshop, Shadow DIO, Rubber Soul, Hol Horse, Young Joseph, Khan, Black Polnareff, Mariah, Hoingo
Custom Combo - Press 214S, after a super flash, your character starts rushing forward and is able to chain moves more freely. In Stand ON, as a Weapon Stand character, you gain access to following new tools: Weapon Stand characters gain access to way less new tools compared to Active Stand, but have a unique Custom Combo super.
Triple Jump - Exclusive to Remote Mode, gives you an extra jump by pressing 7/8/9 in the air.ĭevo is quite unique among other Active Stands, as activating Stand ON will always put him into Remote Mode.Ĭharacters with Weapon Stand: Chaka, Old Joseph, Alessi. Back Hyperhops - Allows your character to hyperhop backwards, but takes away the forward hyperhop. Avoiding Chip - Characters in Stand ON will avoid Chip Damage at the cost of their Stand Gauge. Tandem Super - Press 214S, during a Tandem flash, you can perform any move which will later come out once the flash is over. Remote Mode - Press 236S in Stand OFF, or 6AA in Stand ON (Kakyoin, New Kakyoin, Avdol, Polnareff, Devo). Airdashes - Press 44/66 while Jumping (Kakyoin, New Kakyoin, Vanilla Ice). Double Jump - Press or tap 7/8/9 while Jumping. In Stand ON, as an Active Stand character, you gain access to following new tools: Though the Dreamcast version is the more accurate port, the Playstation version is still a decent game in its own right.Ĭharacters with Active Stand: Jotaro, DIO, Midler, Kakyoin, New Kakyoin, Vanilla Ice, Avdol, Polnareff, Devo (Remote only)Īctive Stand characters are usually considered to be the strongest Character Type in the game, with access to the best tools such as Tandems and Double Jumps. Characters who can activate their stand with the stand button receive additional attacks and variations of their specials and those with an always active stand can use their stand to assist them. There's also the stand button (noted as S) that will either summon a characters stand or perform a special action depending on which character you use. Characters have a low attack, medium attack, and high attack. This game uses a unique version of the three button control scheme. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan), becoming the sixth and last game released for the board. It was originally released in arcades in 1998 on the CPS-3 board this version known outside Japan as JoJo's Venture. JoJo's Bizarre Adventure (ジョジョの奇妙な冒険 JoJo no Kimyō na Bōken) is the name commonly given to any one of the versions and ports of a fighting game developed by Capcom based on Part 3, Stardust Crusaders.